TrueLuckPlay The Cabinet of Chance

Cabinet · Case XV, Definitions

Glossary of Play

The working vocabulary of this archive: terms of art from archaeology, gaming and mathematics, defined briefly and dated where dating is possible.

Every field of history accretes a private language, and gaming history borrows from three at once: the archaeologists’ Latin, the players’ slang, and the mathematicians’ Latin again. This drawer defines the terms used across the cabinet, alphabetically, with cross-references to the drawers where each word does its work. Words in small capitals elsewhere in the archive are defined here.

Row of open catalog drawers filled with cream cards and trays of lead type, brass pulls
The cabinet's drawers: terms of play, from astragalus to zero.

A–D

  • Alea / aleae: Latin for die (dice) and, by extension, fate itself; alea iacta est, “the die is cast.” Roman gaming law used aleator for the professional player. See dice.
  • Astragalus, the knucklebone of a sheep or goat; the first randomizer, with four landable sides and a natural bias. Also called talus. See dice.
  • Bar: in the tables family, the ridge dividing the board where hit pieces wait to re-enter; the element that gives “backgammon” its usual etymology.
  • Biribi, an Italian board of numbered squares bet upon like a lottery; an ancestor absorbed by roulette.
  • Card money, playing cards cut and signed for use as currency (famously in French colonial Canada, 1685); evidence of how trusted the printed card was.
  • Doubling cube: backgammon’s stake-doubling device, introduced in 1920s New York; the first classic game redesigned around explicit probability judgment. See backgammon.
  • Duodecim scripta: “twelve marked lines,” the Roman three-row race game played with three dice; ancestor of tabula and backgammon.

E–L

E–L : Glossary of Play – The Cabinet of Chance
  • En prison: the French roulette rule imprisoning even-money bets on zero for a second spin; halves the house edge further. See roulette.
  • Expectation (expected value) (the probability-weighted average outcome of a wager); the concept invented in the Pascal–Fermat letters and the engine of all insurance and casino arithmetic since.
  • Faro (the fast banking card game of 19th-century America), descended from French pharaon; notorious for rigged “brace” banks. See cheating.
  • Hazard: the medieval dice game, from Arabic al-zahr (the die); ancestor of craps, and the source of the English word “hazard.” See dice.
  • House edge, the gap between true odds and the payout offered; the zero’s 2.7% on a European wheel is the canonical example.
  • Keno (the draw game descended from Han-dynasty Chinese lotteries; carried to America in the 19th century. See lotteries.
  • Kleroterion) the Athenian allotment machine: a stone slab of slots and tokens for choosing officials by lot. See sortition.
  • Law of large numbers: Jacob Bernoulli’s 1713 theorem: observed frequencies converge to true probabilities as trials multiply: the reason the long run is the house’s home. See probability.

M–P

  • Mancala: the African and Asian family of sowing-and-counting games played with seeds in pits; notable as pure calculation, chance-free. See world tour.
  • Nard, the Persian race game of twenty-four points, praised in the Shahnameh as the game of fate opposed to chess. See backgammon.
  • Patolli, the Mesoamerican cross-track race game thrown with marked beans; wagering recorded by Spanish chroniclers. See world tour.
  • Pachisi: “twenty-five,” India’s cowrie-shell cross-board race; ancestor of ludo. See world tour.
  • Pips (the spots on dice and the suit marks counted on cards; “pip” also names the marker of rank on playing cards.
  • Point, problem of) the interrupted-game stakes question solved by Pascal and Fermat in 1654; the founding problem of probability.
  • Primero / poque (the 16th-century gambling card games in the direct ancestry of poker.

S–Z

S–Z : Glossary of Play – The Cabinet of Chance
  • Senet) Egypt’s thirty-square race game from c. 3100 BCE, laden with afterlife meaning; four boards were buried with Tutankhamun. See the oldest boards.
  • Sortition, decision or appointment by lot, from Athens to the Hebrew scriptures; divination’s civic sibling. See dice and lotteries.
  • Spread, in modern cartomancy, the layout in which cards are drawn and read; a 19th–20th-century development on the older tarot game.
  • Tables, the medieval and Renaissance family of race games on points, from tabula; backgammon’s immediate family name. See backgammon.
  • Trionfi / tarocchi, “triumphs”: the 15th-century Italian trump-suit addition to the card pack that became the tarot; the source of “trump.”
  • Trump, the permanent winning suit of a trick-taking game, invented with trionfi in 1430s Italy; now the grammar of whist, bridge, euchre and a hundred games since.
  • Zero (wheel), the pocket that pays nothing and takes everything: the engineered margin, reduced to one green division by the Blancs at Bad Homburg in the 1840s. See roulette.

Using the glossary

The definitions are deliberately short: a word’s full story lives in its drawer. For the chronological order in which these terms entered the record, consult the timeline; for the arc that connects astragalus to expectation, the short history; for the cabinet’s purpose and rules, the editorial charter. The tour of the surviving objects begins in the museums drawer.